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It was actually very much welcome, with some pretty mature dialogue, black comedy, and innuendos mixed in. Even during the loading screens where you’re given tips and hints, there’s almost always a side comment from a certain “Z.” This brings me to a rather surprising side of Immortals, wherein it has a pretty light-hearted tone that is easy to jump into and enjoy.įor a serious tale about defeating a monster who wants to kill the Olympian gods and take over all of creation, Immortals is very light and funny thanks in large part to the cast of the game. Zeus will often have a remark or one-liner for anything Prometheus says. You will constantly hear Prometheus narrating his prophecy, with Zeus acting as a sort of co-narrator but he comes off more as the funny man in this comedy duo act. So instead of a flashback you’ll be playing a story that technically hasn’t happened yet at this point.
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With his disdain for mortals Zeus scoffed at the idea and so a wager was made whether or not the prophecy will come true, with Zeus agreeing to free Prometheus from his punishment should Zeus lose the bet. With the other gods’ essences taken and thus rendering them powerless, Zeus turns to Prometheus for help and the latter foresaw that a mortal will defeat Typhon. Interestingly, Fenyx’s story is presented as a prophecy by the Titan Prometheus. With that short of a resume, he doesn’t exactly come off as hero material, but he isn’t narrating any epic stories this time as he’s going to be the lead character IN one: The quest to defeat the monster Typhon, who was imprisoned by Zeus and hell bent on revenge against him and all the other Olympian gods after being mysteriously set free. You play the role of Fenyx, a shield bearer with a knack for storytelling. With my time with it, I saw Immortals had enough features to stand on its own that I didn’t bother nitpicking what features were taken from another game.
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So yes, Immortals does have some familiar elements taken from Breath of the Wild, but that shouldn’t break the game. Weapons with limited durability that will break after some use? Thankfully no. An extensive cooking system? Actually, no. Tame wild mounts? A simpler mechanic here compared to Breath of the Wild but yes it’s there. Being able to climb nearly every surface with a stamina meter? Check. The massive open world where you’re free to explore and progress the story at your own pace? Check. The developers have made it no secret that Immortals took a lot of inspiration from Nintendo’s iconic title. So if you happen to have played both games, the similarities with Immortals will be very noticeable. But then again Genshin Impact too has borrowed elements from Breath of the Wild. Obviously, it’s The Legend of Zelda: Breath of the Wild. What, you ask? Of course, it’s Genshin Impact… alright, pitchforks down. Now to get it out of the way, the game feels very reminiscent of a certain critically acclaimed title. Is it worthy of a place among the gods, or a failure to be thrown into the depth of Hades and forgotten? Let’s take the plunge and dive into Ubisoft’s Immortals Fenyx Rising, which we’ll just call Immortals from here on out. As someone who liked the premise of myths and legends, it was an idea I could definitely get down with.Īnd so, like how Athena was born from the forehead of Zeus, from Assassin’s Creed Odyssey out came a completely new game about gods and monsters.
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Basically, the developers wanted to create a game with an enormous emphasis on the mythology aspect of Ancient Greece. It was conceptualized during the development of Assassin’s Creed Odyssey, and surprisingly, while checking for bugs. This new IP had an interesting starting point. And it looks like the folks over at Ubisoft Quebec got the same idea.
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Look no further than the God of War series and Hades, some of the best examples of adapting mythology in a video game in recent times. Mythology has always been a rich source of inspiration because of its collection of tales about heroes, monsters, and gods.
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